


Its normally a quick turn-around of a day or so to concept out a kit, so it was a pleasant change to have the extra time to explore forms, which really paid dividends. It was important not to destroy the classic lines of the 911 and it was vital that the kit would be fully integrated, as the real world trend continues to move away from wild bodykits. Yes, those were the very words! As Senior Vehicle Concept Artist, it was my job to turn that ‘brief’ into something visual…. The brief was to create an ‘aggressive, but tasteful’ kit. This called for a unique body kit for the 997 GT2. It’s been a while since a Porsche has been featured on a Need for Speed cover, so we decided to use the iconic Porsche 911 for this game. I think this is the first time we’ve showed the development process off outside of EA Blackbox.ĭuring early production of Need for Speed: Undercover, we started looking at the cars our characters might drive and also which car would end up on the cover. I’m going to explain the process in designing a unique bodykit for one of the key cars in our game.

The majority of my working day is taken up designing bodykits and cars and assisting with livery/vinyl direction. I thought it would be great to show other Speedhunters something unique and exclusive as an extra bonus to our Porsche feature month.Īs some of you may be aware, I work on the Need for Speed Car team as the Senior Vehicle Concept Artist at our Downtown Vancouver Studio.
